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The Hardcore Game Development & Animation Bundle

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Courses
6
Lessons
213
Enrolled
125

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Product Details

Access
Lifetime
Content
8.0 hours
Lessons
52

Maya & Unreal 3D Character Kpop Dance Animation Fundamentals

A Complete Guide from Beginner to Pro Body Mechanics & VFX Basics

By Class Creatives | in Online Courses

In this foundation course, you'll learn the fundamentals of Character Animation for games -- specifically for the Unreal engine, but this method will also work for other game engines such as Unity. With 52 lectures, this class will teach everything necessary for a Character Animation Dance utilizing Autodesk Maya, an industry-standard 3D animation software. Understanding the concepts in this course will help you land a job in the game, film, TV, or music industry. In this course, you will learn how to rig and animate your custom created character from scratch.

5 star rating on Udemy: ★ ★ ★ ★ ★

  • Access 52 lectures & 8 hours of content 24/7
  • Understand Unreal Engine's A.R.T. rigging tools for Autodesk Maya Animation Creation process
  • Animate with keyframes using Autodesk Maya
  • Animate layers using video reference to create pro level game animations
  • Learn VFX creation timing for production ready game asset
Note: Software NOT included.
Class Creatives | High Fidelity 3D & Game Art Instruction by Industry Pros
4.2/5 Instructor Rating: ★ ★ ★ ★

Over 20 years of professional industry experience and nearly a decade of accredited university-level instruction. Instructors featured from studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

From beginners to industry veterans, Class Creatives provides an inclusive group of professional instructors for all 3D game development, design, music, SFX, and programming related tutorials!

1,150 Total Students
150 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: intermediate

Requirements

  • Autodesk Maya 2018 (not included)
  • Programming is a plus, but not required

Course Outline

  • Your First Program
  • Section 1: Kpop Dance Intro
    • Overview of the Project Module01_Sequence 1.1 - 2:19
    • Creating Idle Start Pose Module01_Sequence 1.2 - 9:30
    • Posing the Arms and Fingers Module01_Sequence 1.3 - 10:27
    • Animating the Root and Basic Timing Module01_Sequence 1.4 - 15:48
    • Extreme Pose Creation Module01_Sequence 1.5 - 15:26
    • Adding Breakdowns Module01_Sequence 1.6 - 16:19
    • Finding Next Extreme Pose Module01_Sequence 1.7 - 5:35
  • Section 2: Animating the Dance
    • Lower Body Timing Module 02_Sequence 2.1 - 11:50
    • Upper Body Rough Timing Module02_Sequence 2.2 - 13:38
    • Refining Shoulders, Wrists, Neck and Head Module02_Sequence 2.3 - 9:30
    • Extreme Pose to End First Part of the Dance Module02_Sequence 2.4 - 8:31
    • Extreme Pose to End First Part of the Dance Module02_Sequence 2.5 - 4:08
    • Upper Body Breakdown Transitions Module02_Sequence 2.6 - 11:05
  • Section 3 Animating the Heart Dance
    • Animating the Heart Extreme Pose Transitions Module03_Sequence 3.1 - 13:41
    • Continuing the Heart Extreme Pose Transitions Module03_Sequence 3.2 - 9:34
    • Animating the Heart Movements Module03_Sequence 3.3 - 3:17
    • Animating the Heart Movements Cont. Module03_Sequence 3.4 - 12:31
  • Section 4 Additional Dance Transitions
    • Finding the Next Extreme Pose/Lower Body Module04_Sequence 4.1 - 7:02
    • Animating Upper Body Movements Module04_Sequence 4.2 - 12:49
    • Finding Extreme Pose Upper/Body Adding Breakdowns Module04_Sequence 4.3 - 11:34
  • Section 5 Final Dance Section
    • Finding Extreme Lower Body Poses Module05_Sequence 5.1 - 14:42
    • Extreme Upper Body Poses Module05_Sequence 5.2 - 9:00
    • Refining Upper Body Posing Module05_Sequence 5.3 - 11:41
    • Defining Lower Body Extreme Poses Module05_Sequence 5.4 - 18:17
    • Adding Upper Body Pose Module05_Sequence 5.5 - 15:14
  • Section 6 Animating Polish and Breakdowns
    • Adding Breakdown to Video Ref Cut Module06_Sequence 6.1 - 16:11
    • Footwork Polish Module06_Sequence 6.2 - 14:27
    • Adding Overshoot to the End Pose Module06_Sequence 6.3 - 16:39
    • Polishing Ending Overshoots and Breakdowns Module06_Sequence 6.4 - 8:06
    • Overshoot Polish for Body Spin Module06_Sequence 6.5 - 9:52
    • Overshoot, Keep Alive Posing and Footwork Module06_Sequence 6.6 - 17:34
    • Footwork to Polish the March Module06_Sequence 6.7 - 18:46
    • Shoulder Arc Polish Module06_Sequence 6.8 - 9:41
    • Arm Polish Module06_Sequence 6.9 - 17:54
    • Animating Heart Mesh FX Module06_Sequence 6.10 - 18:24
  • Section 7 Heart VFX Modeling
    • Modeling Overview Lecture1.0v2 - 2:19
    • Modeling Hotkey Menu Lecture1.1v2 - 9:42
    • Modeling the Heart Lecture1.2v2 - 3:05
    • Concepting the Heart Rig Lecture1.3v2 - 3:40
  • Section 8 Heart VFX Rigging
    • Heart VFX Overview Lecture2.0v2 - 1:55
    • Joints Lecture2.1v2 - 4:36
    • Constraints Lecture2.2v2 - 4:07
    • Skin Weights Lecture2.3v2 - 2:53
    • Controllers Lecture2.4v2 - 2:55
    • Creating the Joints Lecture2.5v2 - 6:02
    • Creating the Controllers Lecture2.6v2 - 7:18
    • Connecting the Controllers Lecture2.7v2 - 2:00
    • Polishing the Rig Lecture2.8v2 - 4:35
    • Heart VFX 02 Rigging Lecture2.9v2 - 5:26
  • Section 9 Animating Heart Mesh Rigs
    • Animating Heart Rig Meshes Module06_Sequence 6.11 - 12:06
    • Creating Animation for the Second Heart Rig Module06_Sequence 6.12 - 9:15
  • Section 10 Animation Polish Plus
    • Refining Animation Module07_Sequence 7.1 - 15:59

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Access
Lifetime
Content
3.0 hours
Lessons
45

Game Design Concept Art Intro: Digital Environment Drawing

Walk Through the Full Spectrum of Industry-Standard Game Design Concept Artwork Flows from Start to Finish

By Class Creatives | in Online Courses

This course shows the workflow for an artist creating a final asset, there are several ways to reach an end goal, this is simply one of those paths. The focus will be on generating ideas, creating a relatable entertaining design, and sketching methods to create your concept. With 45 lectures, it will cover core skill sets including Photoshop basics, design principles, linear perspective, space layout design, and more.

4.0/5 rating from 110 students enrolled: ★ ★ ★ ★

  • Access 45 lectures & 3 hours of content 24/7
  • Walk through Photoshop basics for drawing & painting
  • Do perspective grids using Sketchup & Blender
  • Learn project setup & best practices before starting your sketch
  • Understand space layout & purpose of 3/4 cutout designs
  • Get some informative sketching techniques
Note: Software NOT included.
Class Creatives | High Fidelity 3D & Game Art Instruction by Industry Pros
4.2/5 Instructor Rating: ★ ★ ★ ★

Over 20 years of professional industry experience and nearly a decade of accredited university-level instruction. Instructors featured from studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

From beginners to industry veterans, Class Creatives provides an inclusive group of professional instructors for all 3D game development, design, music, SFX, and programming related tutorials!

1,150 Total Students
150 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Section 1 Project Overview
    • Purpose of 3/4 Cutaways Module01_Sequence 1.1 - 4:57
    • What is Concept Art? Module01_Sequence 1.2 - 6:42
  • Section 2 Idea Generation I
    • Brief to Design Board Module02_Sequence 2-1 - 3:50
    • Mindmap Module02_Sequence 2-2 - 6:29
  • Section 3 Idea Generation II
    • Reviewing Your Mindmap Module03_Sequence 3-1 - 8:38
    • Using Story Routes for Research Module03_Sequence 3-2 - 3:36
    • Refs Module03_Sequence 3-3 - 1:32
    • Outro Module03_Sequence 3-4 - 0:45
  • Section 4 Photoshop Walkthrough
    • Overview Module04_Sequence 4-1 - 10:44
  • Module 5 Design Rules
    • Design Rules Overview Module05_Sequence 5-1 - 1:35
    • 123's of Details Module05_Sequence 5-2 - 2:55
    • B, M, S Golden Ratio Module05_Sequence 5-3 - 4:37
    • Study Sketching Module05_Sequence 5-4 - 14:10
    • Environment Details Module05_Sequence 5-5 - 2:54
  • Module 6 Design Sketching
    • Design Sketch Intro Module06_Sequence 6-1 - 3:00
    • Timelapse Module06_Sequence 6-2a - 3:38
    • Platform 1 Module06_Sequence 6-2b - 2:11
    • Platform 2 Module06_Sequence 6-2c - 5:09
  • Section 7 Design Sketching Methods
    • Personalize Module07_Sequence 7-1 - 2:33
    • Sketching Methods Module07_Sequence 7-2 - 9:04
    • Timelapse Part 1 Module07_Sequence 7-2b - 6:13
    • Timelapse Part 2 Module07_Sequence 7-2c - 2:35
  • Section 8 Linear Perspective
    • Overview Module08_Sequence 8-1 - 2:19
    • Point Perspective - 1 VP Module08_Sequence 8-2 - 5:12
    • Point Perspective - 2 VP Module08_Sequence 8-3 - 2:34
    • Point Perspective - 3 VP Module08_Sequence 8-4 - 5:01
  • Section 9 Perspective Grid
    • Photoshop Hex Method Module09_Sequence 9-1 - 5:28
    • 3D Software Grid 1 - Sketchup Module09_Sequence 9-2 Sketchup - 3:31
    • 3D Software Grid 2 - Blender Module09_Sequence 9-3 Blender - 3:40
  • Section 10 Layout Sketching
    • Overview Module010_Sequence 10-1 - 3:41
    • Walkthrough Module010_Sequence 10-2 - 13:53
    • Timelapse 1 Module010_Sequence 10-3a - 2:31
    • Timelapse 2 Module010_Sequence 10-3b - 1:39
    • Timelapse 3 Module010_Sequence 10-4 - 1:00
  • Section 11 Floor Plans
    • Intro Module011_Sequence 11-1 - 2:38
    • Part 1 Module11_Sequence 11-2 - 11:53
    • Part 2 Module11_Sequence 11-3 - 1:33
    • Timelapse 1 Module11_Sequence 11-4 - 1:14
    • Timelapse 2 Module11_Sequence 11-5 - 1:42
    • Closing Module11_Sequence 11-6 - 1:05
  • Section 12 Layout Extrusion
    • Intro Module012_Sequence 12-1 - 1:25
    • Skewing In Floor Plan Module012_Sequence 12-2 - 13:35
    • Timelapse 1 Module012_Sequence 12-3 - 4:32
    • Timelapse 2 Module012_Sequence 12-4 - 10:12
    • Outro Module012_Sequence 12-5 - 3:14

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Access
Lifetime
Content
4.0 hours
Lessons
35

Character Modeling & Sculpting in Zbrush

Jump Into 3D Game Development & Learn Character Sculpting in Zbrush

By Class Creatives | in Online Courses

This Character Modeling and Sculpting in Zbrush course will help you learn the necessary tools and techniques to jump-start your career in the creative world of Game Development. Zbrush is the 3d Artists swiss army knife, acting as the industry-standard modeling and sculpting package an all in one program! You will not only learn how to create amazing game art, but you will also develop the ability to understand and apply current industry workflows and tools that top tier industry professionals utilize to create some of the most memorable AAA gaming titles.

4.3/5 average rating from 211 students enrolled: ★ ★ ★ ★

  • Access 35 lectures & 4 hours of content 24/7
  • Model & sculpt your own characters, props, and other 3D assets
  • Learn all of the Zbrush tools necessary to create your own characters
  • Know the professional workflow of sculpting a 3D character for use in gaming & movies
Note: Software NOT included.
Class Creatives | High Fidelity 3D & Game Art Instruction by Industry Pros
4.2/5 Instructor Rating: ★ ★ ★ ★

Over 20 years of professional industry experience and nearly a decade of accredited university-level instruction. Instructors featured from studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

From beginners to industry veterans, Class Creatives provides an inclusive group of professional instructors for all 3D game development, design, music, SFX, and programming related tutorials!

1,150 Total Students
150 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Zbrush 2019 or newer (NOT included

Course Outline

  • Section 1 Introduction
    • 1.1 Introduction to the Zbrush Course - 2:06
    • 1.2 What is 3d Character Creation - 1:40
    • 1.3 How to Get Zbrush - 4:08
    • 1.4 Setting Up a Wacom Tablet - 5:16
  • Section 2 Zbrush Basics - Interface and Setup
    • 2.1 Understand the Zbrush Interface - 1:14
    • 2.2 Lightbox Presets - 4:03
    • 2.3 Viewport Controls - 6:36
    • 2.4 Primitives and Polymesh 3D - 4:48
    • 2.5 Understand the Canvas - 5:55
    • 2.6 How to Set Up a Scene - 4:16
  • Section 3 Sculpting Basics in Zbrush
    • 3.1 The Brush Palette - 9:49
    • 3.2 Core Brushes - 9:59
    • 3.3 Dynamesh - 8:06
    • 3.4 ZRemesher - 6:58
    • 3.5 Symmetry Tips and Tricks - 6:32
    • 3.6 Backface Masking - 2:15
    • 3.7 Lazymouse - 2:26
    • 3.8 Masking Brushes - 8:47
    • 3.9 Clipping and Trim Brushes - 4:02
  • Section 4 Technical Tips to Improve Your Zbrush Workflow
    • 4.1 Gizmo - 5:20
    • 4.2 Transpose Tool - 6:29
    • 4.3 Subtools - 5:01
    • 4.4 Splitting Geometry - 4:27
    • 4.5 Polygroups - 8:11
    • 4.6 Scuptris Pro - 5:07
    • 4.7 Gizmo Deformers - 5:30
    • 4.8 Mirror - 2:23
    • 4.9 Customize Your User Interface (UI) - 7:30
    • 4.10 Custom Hot Key Menu - 9:42
  • Section 5 Introductory Exercises
    • 5.1 Quick Study - Sculpts - 19:10
    • 5.2 Saving ZTools - 3:47
    • 5.3 Polypaint - 8:11
    • 5.4 Modeling Props - 20:43
    • 5.5 Detailing the Prop - 27:35
  • Section 6 Conclusion
    • 6.1 Course Recap and Next Steps - 5:12

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Access
Lifetime
Content
1.0 hours
Lessons
21

iOS iPad Game Development 3D Character Sculpting & Modeling

Learn the Fundamentals of Character Modeling Using Forger iOS

By Class Creatives | in Online Courses

Using Forger iOS on the go will help speed up your workflow! This is a great tool to have in your repertoire to create characters anywhere you are in the world. With 21 lectures, this course will cover the fundamentals of character sculpting and modeling. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

  • Access 21 lectures & 1 hour of content 24/7
  • Model & sculpt high quality assets for game development
  • Learn digital sculpting on iPad & Apple Pencil
  • Utilize reference in Forge iOS & iPad
Note: Software NOT included.
Class Creatives | High Fidelity 3D & Game Art Instruction by Industry Pros
4.2/5 Instructor Rating: ★ ★ ★ ★

Over 20 years of professional industry experience and nearly a decade of accredited university-level instruction. Instructors featured from studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

From beginners to industry veterans, Class Creatives provides an inclusive group of professional instructors for all 3D game development, design, music, SFX, and programming related tutorials!

1,150 Total Students
150 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Forger iOS (NOT included)

Course Outline

  • Section 1 Project Introduction and Overview
    • Forgeri OS Module 01Sequence 1.0_Update - 2:56
  • Section 2 Forger iOS Interface
    • Startup Menu Module02_Sequence 2.0 - 1:18
    • Viewport Navigation Module02_Sequence 2.1 - 2:54
    • User Interface Module02_Sequence 2.2 - 6:40
  • Section 3 Foundational Tools Within Forger iOS
    • Standard Brush Module03_Sequence 3.0 - 3:34
    • Clay Brush Module03_Sequence 3.1 - 3:42
    • Move Brush Module03_Sequence 3.2 - 2:33
    • Scrape Brush Module03_Sequence 3.3 - 3:29
    • Inflate Brush Module03_Sequence 3.4 - 3:51
    • Masking the Clay Module03_Sequence 3.5 - 4:06
    • Transform Tool Module03_Sequence 3.6 - 2:13
  • Section 4 Forger iOS menu Overview
    • File Module04_Sequence 4.0 - 4:10
    • Tool Module04_Sequence 4.1 - 2:07
    • Mesh Module04_Sequence 4.2 - 8:57
    • Layers Module04_Sequence 4.3 - 3:14
    • Objects Module04_Sequence 4.4 - 2:59
    • Resources Module04_Sequence 4.6 - 2:57
    • Materials Module04_Sequence 4.5 - 5:10
    • Render Module04_Sequence 4.7 - 2:56
    • Preferences Module04_Sequence 4.8 - 5:06
  • Section 5 Timelapses
    • Final Sculpt ForgerModule 05Sequence 5.0_Update - 6:16

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Access
Lifetime
Content
3.0 hours
Lessons
24

Maya & Unreal: 3D Character Animation Jump Flip Fundamentals

Complete Guide for Effective Character Rigging & Animation

By Class Creatives | in Online Courses

Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss! You will be learning the fundamentals for Character Animation Jump Flip using Autodesk Maya - the industry-standard 3D animation software. Learn how to rig and animate your custom created character from scratch.

  • Access 24 lectures & 3 hours of content 24/7
  • Understand Unreal Engine's A.R.T. rigging tools for Autodesk Maya animation creation process
  • Animate layers using video reference to create pro level game animations in Maya
  • Export character animation to Unreal Engine or Unity Game Engine
Note: Software NOT included.
Class Creatives | High Fidelity 3D & Game Art Instruction by Industry Pros
4.2/5 Instructor Rating: ★ ★ ★ ★

Over 20 years of professional industry experience and nearly a decade of accredited university-level instruction. Instructors featured from studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

From beginners to industry veterans, Class Creatives provides an inclusive group of professional instructors for all 3D game development, design, music, SFX, and programming related tutorials!

1,150 Total Students
150 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: intermediate

Requirements

  • Autodesk Maya 2018 (NOT included)
  • Programming is a plus, but not required

Course Outline

  • Section 1 Jump Flip Intro
    • Overview of the Project Module01_Sequence 1.1 - 0:53
    • Creating Idle Start Pose Module01_Sequence 1.2 - 6:05
    • Anticipation Extreme Pose Module01_Sequence 1.3 - 7:40
    • Adding Breakdown Transitions Module01_Sequence 1.4 - 6:41
    • Take Off Key Pose Module01_Sequence 1.5 - 9:02
  • Section 2 Animating the Jump
    • Switching IK/FK Leg Pose Module02_Sequence 2.1 - 6:26
    • Animating the Spin Flip Module02_Sequence 2.2 - 7:37
    • Adjusting Timing, Landing, Prep, and, IK Transition Module02_Sequence 2.3 - 4:41
    • Euler Filter for the Flip Module02_Sequence 2.4 - 4:58
    • Additional Spin Breakdowns and Landing Prep Module02_Sequence 2.5 - 5:39
  • Section 3 Animating the Landing
    • Transitioning Flip to Landing Pose Module03_Sequence 3.1 - 5:58
    • Footwork on the Landing Module03_Sequence 3.2 - 6:24
  • Section 4 Additional Breakdown Polish
    • Sculpting Breakdown Poses for the Arm and Shoulders Module04_Sequence 4.1 - 24:40
    • Arc Tracking and Leg Breakdowns Module04_Sequence 4.2 - 10:25
    • Neck, Head, Root, and Feet Breakdown Polish Module04_Sequence 4.3 - 9:31
    • Animation Break-Down Posing Module04_Sequence 4.4 - 11:21
    • New Lecture
  • Section 5 Refining Details and Final Polish
    • Animating Finger Drag and Arcs Module05_Sequence 5.1 - 9:23
    • Final Details and Refinement Module05_Sequence 5.2 - 10:52
    • Onion Skinning, Mesh Duplication, and Arc Tracking Module05_Sequence 5.3 - 9:38
    • Final Graph Editor Curves Module05_Sequence 5.4 - 6:12
    • Duplicating Limbs for Smear Frame Effect Module05_Sequence 5.5 - 8:57
  • Section 6 Exporting Animation for Unreal
    • Snapping Export Node to Root for Export Module06_Sequence 6.1 - 10:26
    • Export Settings Module06_Sequence 6.2 - 4:21

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Access
Lifetime
Content
5.0 hours
Lessons
36

Stylized Game Art: Character Sculpting for Video Games

Modern Nextgen Fundamental Workflow Development with Zbrush, PBR, Maya, Substance, Unity & Unreal

By Class Creatives | in Online Courses

In this foundational course, you will be learning the fundamentals of Character Sculpting. Particularly, you'll walk through a modern workflow development in Zbrush, PBR, Maya, Substance, Unity, and Unreal -- industry-standard software programs for 3D game animation. If this is your first time creating a 3D character, it's highly recommended that you follow the outline carefully, according to how the instructors have structured the course. You wouldn’t want to miss out on any details!

4.3/5 average rating from 263 students enrolled: ★ ★ ★ ★

  • Access 36 lectures & 5 hours of content 24/7
  • Learn character modeling for video games
  • Know stylized anatomy tips & tricks and hair sculpting
  • Use Zbrush for character sculpting
Note: Software NOT included.
Class Creatives | High Fidelity 3D & Game Art Instruction by Industry Pros
4.2/5 Instructor Rating: ★ ★ ★ ★

Over 20 years of professional industry experience and nearly a decade of accredited university-level instruction. Instructors featured from studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

From beginners to industry veterans, Class Creatives provides an inclusive group of professional instructors for all 3D game development, design, music, SFX, and programming related tutorials!

1,150 Total Students
150 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: intermediate

Requirements

  • Zbrush 2019 with minimum version of Zbrush 4R7 (NOT included)
  • Beginner level knowledge of any version of Zbrush

Course Outline

  • Section 1 Project Overview and Setup
    • ThorModule 01Sequence 1.1_v3 - 4:03
    • ThorModule 01Sequence 1.2_v3 - 4:38
    • ThorModule 01Sequence 1.3_v3 - 4:09
    • ThorModule 01Sequence 1.4_v3 - 3:36
    • ThorModule 01Sequence 1.5_v3 - 3:17
  • Section 2 Zbrush Character Blockin
    • ThorModule 02Sequence 2.0_v3 - 20:02
    • ThorModule 02Sequence 2.2_v3 - 12:37
    • ThorModule 02Sequence 2.1_v3 - 12:32
    • ThorModule 02Sequence 2.3_v3 - 5:28
    • ThorModule 02Sequence 2.4_v3 - 2:34
    • ThorModule 02Sequence 2.5a_v3 - 9:54
    • ThorModule 02Sequence 2.5b_v3 - 10:27
    • ThorModule 02Sequence 2.6_v3 - 10:46
    • ThorModule 02Sequence 2.7_v3 - 4:34
    • ThorModule 02Sequence 2.8_v3 - 5:06
    • ThorModule 02Sequence 2.9a_v3 - 11:56
    • ThorModule 02Sequence 2.9b_v3 - 3:41
  • Section 3 Zbrush Character Polish
    • ThorModule 03Sequence 3.0_v3 - 19:58
    • ThorModule 03Sequence 3.1_v3 - 13:03
    • ThorModule 03Sequence 3.2_v3 - 8:49
    • ThorModule 03Sequence 3.3_v3 - 23:46
    • ThorModule 03Sequence 3.4_v3 - 45:54
    • ThorModule 03Sequence 3.5_v3 - 10:44
    • ThorModule 03Sequence 3.6a_v3 - 9:43
    • ThorModule 03Sequence 3.7_v3 - 10:07
    • ThorModule 03Sequence 3.6b_v3 - 3:05
    • ThorModule 03Sequence 3.8a_v3 - 13:08
    • ThorModule 03Sequence 3.8b_v3 - 15:07
    • ThorModule 03Sequence 3.9a_v3 - 5:48
    • ThorModule 03Sequence 3.9b_v3 - 9:39
  • Section 4 Zbrush Character Polish Cont'd
    • ThorModule 04Sequence 4.0_v3 - 10:19
    • ThorModule 04Sequence 4.1_v3 - 2:05
    • ThorModule 04Sequence 4.2_v3 - 6:26
    • ThorModule 04Sequence 4.3_v3 - 2:12
    • ThorModule 04Sequence 4.4_v3 - 4:13
    • ThorModule 04Sequence 4.5_v3 - 4:54

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Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.