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Mega Game Design Bundle

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Product Details

Game Design Assets from GameArt2D

Easily Design Premium Games with Sprites, GUIs, Tilesets & More

By Game Art 2D | in Design

Contrary to popular belief, creating a game doesn't have to be tedious and time-consuming. Access a wide array of essential game design assets--sprites, graphical user interfaces (GUIs), and more--to easily craft an engaging game without creating everything from scratch.
  • Utilize design assets to quickly build premium games
  • Choose from a wide variety of themes: cartoon games, space shooter, etc.
  • Use GUIs w/ ready-made buttons, windows, vectors, etc.
  • Take advantage of tilesets to create platformer games
  • Access character spritesheets

Compatibility

  • Internet required (for download)

Access
Lifetime
Content
83 hours
Lessons
263

Professional Video Game Art School Course

Get a Holistic Game Development Education with 83-Hours of Training: 3ds Max, Craft 2D & 3D Images, and More

By Stone River eLearning | in Online Courses

Why waste thousands of dollars on a formal video game development degree? Avoid a lifetime of loan payments, and get practical experience you can instantly use to develop your own games. In this comprehensive course, you'll learn everything you need to create the next iTunes Store chart-topper: how to animate characters, model 2D and 3D images, and much more.
  • Create premium video game art w/ 83 hours of content
  • Access a wide array of game design topics: basic traditional drawing, training to be a professional video game artist, etc.
  • Learn the basics of 3ds Max & use it to create real-life projects
  • Understand 2D & 3D drawing techniques
  • Fully master game layout & design principles
  • Get a primer on video game art, animation, 2D & 3D modeling, layout, and design
Stone River eLearning offers easy to understand online courses. They are very passionate about teaching topics that of interest – from technology, to business, to education. Stone River eLearning offers high-quality courses that take you from beginner to expert in a matter of hours. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required
  • Free Autodesk 3ds Max Educational Version (36 month trial)
  • Free Adobe Photoshop CS5 Extended (1 month trial)
  • Education Version of Adobe Photoshop CS5 Essentials
  • A PC for 3ds Max (there is no Mac compatible version of 3ds Max)

Course Outline

  • Introduction & Setting Up 3DS Max
    • Autodesk Student Software Download
    • Setting Your Preferences
    • The Material Editor
    • Configuring Your Modifiers
    • Setting Up Max Interface and Workflow
  • 3DS Max Basics
    • Edit polygon modifier
    • Soft selection
    • Geometry
    • matID: Smoothing groups
    • Paint deformation
    • Unwrap modifier basics
    • Spherical mapping types
    • Material Editor
  • Basic 3D Modeling - Crates
    • Notice to Students
    • Introduction (0:34)
    • Modeling Overview (0:51)
    • Reference and Setup (2:58)
    • Modeling a Crate
    • Unwrapping an Object
    • Texturing
    • Specular Leveling
    • Creating a Bump Map
    • Texture Details
    • Rendering
    • Create an Exploding Crate
  • Basic 3D Modeling - Barrels
    • Introduction
    • Setup
    • Modeling
    • Smoothing Groups
    • Unrapping
    • Texture Part 1
    • Texture Part 2
    • Texture Part 3
    • Rendering
  • Basic 3D Modeling - Tables
    • Introduction (1:08)
    • Setup
    • Modeling
    • Unwrapping
    • Texturing Part 1
    • Texturing Part 2
    • Texture Part 3
    • Rendering
  • Creating a Catapult
    • Introduction (1:04)
    • Setup
    • Modeling Part 1
    • Modeling Part 2
    • Modeling Part 3
    • Modeling Part 4
    • Modeling Part 5
    • Texturing Part 1
    • Texturing Part 2
    • Texturing Part 3
    • Texturing Part 4
    • Texturing Part 5
    • Rendering Your Catapult
  • Creating a Catapult and Castle Scene
    • Introduction (0:59)
    • Introduction to 3ds Max Scripting
    • Terrain Example
    • Setting Up the Terrain
    • Object Placement
    • Animation and the Castle
    • Exploding Castle
    • The Cameras
    • Starting Your Render
    • Finishing Your Render (0:06)
  • Photoshop For Artists
    • Introduction (0:35)
    • The User Interface
    • The Menu Explained
    • File Options
    • Edit Options
    • Image Options
    • Layer Options
    • Select Options
    • The Filter Gallery
    • Liquify
    • Creating Vanishing Points
    • Additional Filters
    • 3D View
    • Help Window
    • Removing Selections
    • Toolbar Wrapup
    • History and Actions
    • Layer Comps and Notes
    • The Histogram
    • Brushes and Cloning
    • Color Swatches
    • Making Adjustments
    • Channels and Paths
  • Creating Seamless Textures
    • Introduction (0:56)
    • Creating Seamless Textures Part 1
    • Creating Seamless Textures Part 2
    • Creating Seamless Textures Part 3
  • Introduction to Digital Painting
    • Introduction (1:19)
    • Airbrushing
    • Comic Book Style
    • Smudges
    • Using a Hardbrush
    • Portraits Part 1
    • Portraits Part 2
    • Portraits Part 3
    • Portraits Part 4
  • Introduction to 2D Animation
    • Introduction (0:50)
    • Setting Up for Animation
    • Creating a Bouncing Ball
    • Walking Animation Part 1
    • Walking Animation Part 2
    • Sprite Sheets
    • Rough Run Cycle
    • Completing Your Character
    • Character Design
    • Motion Flow with Sound
    • Rough Figure
    • Final Figure
  • Weapons Training: Creating a Handgun
    • Introduction (0:59)
    • Setup
    • Modeling - Block Out
    • Modeling - Details
    • Modeling - Refining
    • Unwrapping
    • Texturing Part 1
    • Texturing Part 2
    • Texturing Part 3
    • Texturing Part 4
    • Rendering
  • Creating Your First Concept Vehicle
    • Introduction
    • Setup
    • Block Out Modeling
    • Tires
    • Body Lines
    • Body Lines Continued
    • Details and Cuts
    • Refining and Extruding
    • Polishing
    • The Interior
    • Unwrapping
    • Texturing Part 1
    • Texturing Part 2
    • Texturing Part 3
    • Texturing Part 4
    • Texturing Part 5
    • Viewing On a Video Turntable (0:06)
  • Lab: Creating a Concept Vehicle
    • Modeling Part 1
    • Modeling Part 2 (8:00)
    • Modeling Part 3
    • Modeling Part 4
    • Modeling Part 5
    • Coloring
    • Cleanup
    • Outline
    • Adding Color Part 1
    • Adding Color Part 2 (1:35)
    • Part 2 of Vehicle Lab
    • Scope of Work
    • Modeling the Wheels Part 1
    • Modeling the Wheels Part 2
    • Modeling the Body Part 1
    • Modeling the Body Part 2
    • Modeling the Body Part 3
    • Modeling the Body Part 4
    • Modeling the Body Part 5
    • Modeling the Body Part 6
    • Modeling the Body Part 7
    • Modeling the Body Part 8
    • Modeling the Body Part 9 (0:42)
    • Modeling the Body Part 10
    • Modeling the Body Part 11
    • Modeling the Interior Part 1
    • Modeling the Interior Part 2
    • Modeling the Interior Part 1
    • Modeling the Interior Part 2
    • Modeling the Interior Part 3
    • Modeling the Interior Part 4
    • Cleaning Up Our Model Part 1
    • Cleaning Up Our Model Part 2
    • Cleaning Up Our Model Part 3
    • Cleaning Up Our Model Part 4
    • View Vehicle on Turntable (0:06)
  • Part 2 of the Concept Vehicle Lab (Really Cool!)
    • Basic Modeling Part 1
    • Basic Modeling Part 2
    • Basic Modeling Part 3
    • Basic Modeling Part 4
    • Basic Modeling Part 5
    • Basic Modeling Part 6
    • Basic Modeling Part 7
    • Basic Modeling Part 8
    • Basic Modeling Part 9
    • Basic Modeling Part 10
    • Basic Modeling Part 11
    • Basic Modeling Part 12
    • Modeling the Tires Part 1
    • Modeling the Tires Part 2
    • Modeling the Tires Part 3
    • Modeling the Tires Part 4
    • Modeling the Tires Part 5
    • Modeling the Tires Part 6
    • Modeling the Tires Part 7
    • Modeling the Tires Part 8
    • Modeling the Tires Part 9
    • Color Blocking Part 1
    • Color Blocking Part 2
    • Color Blocking Part 3
    • Color Blocking Part 4
    • The Ruck Bed
    • The Hatch
    • The Foot Grip
    • The Lights
    • The Metal Plating
    • The Metal Padding
    • The Tailgate
    • The Footstep
    • The Chairs
    • The Consoles
    • Dirt
    • Wear and Tear Texturing Part 1
    • Wear and Tear Texturing Part 2
    • Wear and Tear Texturing Part 3
    • Wear and Tear Texturing Part 4
    • Wear and Tear Texturing Part 5
    • Wear and Tear Texturing Part 6
    • Wear and Tear Texturing Part 7
    • Wear and Tear Texturing Part 8
    • Wear and Tear Texturing Part 9
    • Wear and Tear Texturing Part 10
    • Wear and Tear Texturing Part 11
    • Wear and Tear Texturing Part 12
    • Markings Part 1
    • Markings Part 2
    • Specular Part 1
    • Specular Part 2
    • Normal Map
    • Spec Colors
    • Spec Mapping the Wheels
    • Texture Review
    • Creating the Composite
    • Finishing the Lights
  • Study of Perspectives
    • Introduction
    • Terms and Definitions
    • One Point Perspective
    • Two Point Perspective
    • Three Point Perspective
    • Four Point Perspective
    • Five and Six Point Perspective
    • Fence
    • Orthographic
    • Ortho Building
    • More on Ortho Building
    • One Point Perspective View From Plan
    • More on One Point Perspective View From Plan
    • Two Point Perspective View From Plan
    • One Point Perspective Grid From Plan
    • One Point Perspective Grid Simple
    • Two Point Perspective Grid From Plan
    • Two Point Perspective Grid Simple
    • Subdivide Planes
    • Two Point Perspective Sloping Planes
    • Pyramid
    • Cast Shadows and Light
    • One Point Perspective Curve Road Slope
    • Two Point Perspective Curve Road Slope
    • Rotating Objects
    • Reflection Example

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Assets from Simirk Graphics

Utilize Game Kits, Icons, Tilesets & More to Easily Design Premium Games

By Simirk Graphics | in Design

This collection encompasses a wide variety of resources with which to get started building stunning games. You'll access ready-made sprites and icons, and even entire tilesets and game kits with which to design game worlds in no time.
  • Access game design resources with which to create games
  • Utilize assets of a wide range of themes: fantasy, puzzle, etc.
  • Use spritesheets to easily populate your game w/ characters
  • Insert premium icons into your game
  • Build whole games w/ game kits
  • Use tilesets to create GUIs w/ minimal work

Compatibility

  • Internet required (for download)

Access
Lifetime
Content
5 hours
Lessons
30

Create Original Vector Game Art for Free with Inkscape

Craft Premium 2D Graphics from Scratch: Characters, Platforms, Buttons & More

By Pesto Design | in Online Courses

While there are ample game assets available for download, you may still have trouble finding ones that fit the game you're building. That's when Inkscape, a free vectors graphic program, truly earns its stripes. Dive into this quick 4.5-hour course, and learn to create scalable, highly versatile game assets usable in 2D mobile games and much more.
  • Create custom 2D game art in Inkscape w/ 4.5 hours of content
  • Craft art for animations, platforms, characters & more
  • Ensure your assets are scalable & versatile, usable on any device & at any resolution
  • Have stunning graphics on hand for use in any games
  • Improve your general game design skills
István Szép has been a graphic designer, illustrator and design teacher for more than 10 years. He creates clever logos and cute illustrations, and enjoys sharing his knowledge with eager students. He uses Inkscape in most of his designs, and instructed upon its usage at a Budapest-based college. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required

Course Outline

  • Welcome to Inkscape
    • Introduction
    • The user interface
  • Drawing in Inkscape
    • Drawing your first object
    • Working with multiple objects
    • Colors in Inkscape
    • Path operations - creating simple shapes
    • Gradients and groups
    • Modify path - the best way refine your objects
    • Use what you learned: draw a bomb in Inkscape
  • Exporting
    • Export bitmap image
    • How and why to save to SVG?
  • GUI elements - creating buttons
    • First step - learn the text tool
    • Align and distribute
    • Button states
    • Buton variations
  • Creating platforms
    • Design a basic platform
    • Tiling platforms
    • Platform mutations
  • Design and animate game characters
    • Draw and move a character for a top down shooter
    • Design a a game hero!
    • Character poses
    • Practice animation: The blob!
    • Set up and understand a more complex walk cycle
    • Finish the walk cycle
  • Backgrounds for your game
    • Understanding backgrounds
    • Tiling backgrounds
    • Add foreground elements
    • Bacground variations
  • More tips and tricks
    • Modularity - be more creative and efficient
    • Inkscape 0.91 cheatsheet

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Access
Lifetime
Content
8.5 hours
Lessons
78

Game Programming with Unity

Master Unity 3D to Craft Games with Minimal Coding

By LearntoProgram | in Online Courses

Want to create engaging games without extensive coding experience? Does developing a game and exporting it to iOS, Android, and more in one fell swoop appeal to you? Then the Unity 3D game engine is your jam. Learn from an instructor who worked Electronic Arts' biggest sports titles, and end this course having fully mastered this powerful program.
  • Master use of the Unity 3D game engine w/ 19 hours of content
  • Learn how the Unity UI & system functions work, no coding experience required
  • Structure Unity projects, work w/ intermediate & advanced scripting, utilize game assets, and more
  • Understand how to use the Shuriken particle system
  • Compile games to console & mobile devices, design levels, utilize sound effects, etc.
  • Learn about animation, modeling & rigging
  • Understand the Mecanim animation system
Stone River eLearning offers easy to understand online courses for everyday people. They are very passionate about teaching people topics that they are interested in – from technology to business to education. Stone River eLearning offers high-quality courses that take you from beginner to expert in a matter of hours. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required
  • Free version of Unity 3D required
  • Free version of Blender required

Course Outline

  • Introduction to Unity3D
    • Introduction to Unity3D (0:58)
    • Basic Concepts of 3D IDE (4:02)
    • The Interface (11:55)
    • Creating Scenes (3:56)
    • Creating Game Objects (6:41)
    • Menus and Views (4:59)
    • Running the Game (4:43)
    • Lab: Intro to Unity Project Setup and Creating Some Game Objects (0:47)
    • Lab Demo (0:54)
  • Asset Management
    • Introduction to Asset Management (1:06)
    • Managing Assets (5:07)
    • Importing Assets (21:37)
    • Updating Assets (2:36)
    • Converting Assets Into Game Objects (5:52)
    • Prefabs (9:27)
    • Lab: The Process of Importing a 3d Rig with Animations into the Game (0:55)
    • Lab Demo (1:32)
  • Basics of Scripting in C# for Unity
    • Introduction to Basics of Scripting in C# for Unity (1:15)
    • Using the Script as a Component (21:11)
    • Unity variable types and attributes (18:27)
    • Console (17:21)
    • Lab: How to Move an Object (0:47)
    • Lab Demo (1:55)
  • Inputs
    • Introduction (1:19)
    • The Input Manager (11:19)
    • Axes (8:28)
    • Buttons (16:37)
    • Scripting an Input (25:40)
    • Lab: Create an Input and Script it in the Game (0:51)
    • Lab Demo (7:01)
  • Physics
    • Introduction (1:24)
    • Basics of PhysX (6:07)
    • Passive Physics (8:30)
    • Active Physics (14:41)
    • Collision Layering (5:52)
    • Adding Forces with Scripting (14:07)
    • OnTriggerEnter, Stay, Leave (14:27)
    • OnCollisionEnter, Stay, Leave (5:55)
    • Lab: Create Movement Controls with Physics (0:53)
    • Lab Demo (7:01)
  • Intermediate Scripting
    • Introduction (0:51)
    • Arrays (8:56)
    • Lists (8:31)
    • Iterating through Objects (16:04)
    • Linq (5:38)
    • GameObject.Find() and GameObject.FindObjectsofType (10:32)
    • Lab: Applying a Local Force (1:11)
    • Lab Demo (3:45)
  • Audio in Unity
    • Introduction to Audio in Unity (1:00)
    • Audio Overview (6:01)
    • Audio Sources (9:01)
    • Scripting Audio Calls (9:34)
    • Lab: Triggering Audio through Physics Collisions (0:47)
    • Lab Demo (2:23)
  • Lighting and Materials in Unity
    • Introduction to Lighting (1:24)
    • Dynamic Lighting (14:28)
    • Physical Materials (13:18)
    • Transparent Materials (2:58)
    • Textures and Asset Settings (11:02)
    • Lab: Creating a Complex Material Tile Floor (1:15)
    • Lab Demo (3:32)
  • Animation with Mecanim
    • Putting Rigs into the Game (7:03)
    • Introduction to Animation (1:23)
    • Animation Controller (4:56)
    • Importing Clips into Mecanim (6:14)
    • Mecanim Parameters (5:39)
    • Transitions (11:01)
    • Scripting Animation Triggers in C# (9:45)
    • Lab: Setting up Inputs for Character Animations (0:38)
    • Lab Demo (4:05)
  • Building your game from Unity
    • Introduction (1:13)
    • Build Settings (6:35)
    • Quality Settings (9:07)
    • Export Options (7:16)
    • Debugging and Finalizing Export (2:49)
    • Final Lab (1:02)
    • Lab Demo (1:52)

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Access
Lifetime
Content
6.5 hours
Lessons
13

2D Video Game Character Animation for Beginners

Learn How the Pros Animate Their Characters

By Stone River eLearning | in Online Courses

Learn to draw 2D game animations like a pro. Start with the basics of time-tested animation and drawing techniques, crafting a strong foundation for your game design knowledge. You'll then progress towards increasingly advanced techniques, until you're animating characters as they're walking, running, attacking, and much more.
  • Create unique, realistic 2D game characters w/ 6.5 hours of content
  • Animate a moving ball, a character's walk cycle & more
  • Tackle advanced character animation principles: keying, posing & time
  • Improve your general Photoshop skills
  • Take your game design capabilities to the next level
Stone River eLearning was founded in 2011, and calls itself the Online Technology Bootcamp. It has taught over 250,000 students through its website and reseller partners since its founding, with a focus on developing high quality video training in all areas of the tech field. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required

Course Outline

  • Introduction to the Course
    • Introduction to the Course
  • 2D Animation Basics
    • Setting Up for Animation
  • Animation of a Moving Ball
    • Creating a Bouncing Ball
  • The Walk Cycle of a Character
    • Walking Animation Part1
    • Walking Animation Part 2
    • Sprite Sheets
    • Rough Run Cycle
    • Completing Your Character
  • Keying, Posing and Timing
    • Character Design
    • Motion Flow with Sound
    • Rough Figure
    • Final Figure
  • Conclusion
    • Conclusion

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Access
Lifetime
Content
7 hours
Lessons
31

Designing Gamification

Boost User Engagement with Tried-and-True Game Concepts

By Center for Engagement Science | in Online Courses

Designing an app, or building an organization from the ground up? Utilize gamification techniques to boost user engagement. This course will deliver introductory content officially accredited by the Engagement Alliance, teaching you everything from what gamification actually is to how it's utilized across different industries and towards various applications.
  • Utilize gamification to boost user engagement w/ 7 hours of content
  • Learn how engagement science can transform your organization
  • Grasp the foundational science & research behind gamification
  • Get a better understanding of how to implement gamification w/ realistic examples & case studies
  • Watch relevant, supporting lectures from curated experts
Gabe Zichermann is the chair of GSummit, where top gamification experts across industries gather to share knowledge and insights about customer & employee engagement and loyalty. He is also the Founder/Editor of Gamification Co. as well as EQ magazine. Aside from this, Gabe is an author, highly-rated public speaker, and entrepreneur. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: beginner

Compatibility

  • Internet required

Course Outline

  • Why You Need Gamification - An Introduction
    • Introduction to Gamification
    • Your Instructor
    • Bonus: Fun is the Future
    • The Basics of Gamification
    • Join the Discussion Group
    • EXCLUSIVE: Get a FREE Copy of Gamification by Design
  • The Science of Engagement
    • Bonus: Michael Wu - The Science of Gamification
    • Bonus: Andrea Kuszewski - Cognitive Enhancement & Gamification
    • Bonus: Csikszentmihalyi on Flow
    • The Science of Engagement
  • Gamification in Action: Key Examples and Models
    • Gamification Examples - Marketing
    • Bonus: Susan Bonds & The Dark Knight
    • Gamification Examples - HR & Enterprise
    • Bonus: JP Rangaswami & The Future Enterprise
    • Gamification Examples - Startups & Product
    • Bonus: Dan Porter on Draw Something
    • Bonus: Klout's Chris Makarsky on Influence
    • Gamification Examples - Social Change, Social Good
    • Bonus: Kevin Richardson - Speed Camera Lottery
    • Bonus: Sam Skey - Recyclebank Games for Good
    • Bonus: Jane McGonigal at GSummit
    • Deepening your Understanding of Examples
    • Understanding Gamification Examples
  • How Gamification Differs
    • Differences from Other Game Types
    • How gamification differs by age, geography and gender
    • Reflect: Age, Gender, Geography
    • Gamification Differences
  • Genres of Gamification
    • Bonus Lecture: A Taxonomy of Gamification Types
    • Bonus Book: The Gamification Revolution Excerpt
  • Earning Your Certification
    • Earning Your Certification
    • Wrapping Up - Designing Gamification Level 1
    • Bonus: Vision-Sight

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Access
Lifetime
Content
5 hours
Lessons
25

Learn the "Hand-Painted" Texturing Style for Video Games

Use Classic Hand-Painted Texturing & Make Superior Game Props

By 3motive | in Online Courses

Forget having flat images in your video game: in this tutorial, you'll learn to utilize hand-painted textures to craft stunning, visually engaging assets. You'll start by modeling a sword in Maya, then walk step-by-step through creating these hand-painted stylized textures for both a sword and shield asset.
  • Master use of hand-painted textures w/ 5 hours of content
  • Learn how to give your games a rich & detailed aesthetic
  • Understand the basics of modeling & unwrapping a low poly sword
  • Use Maya to work through the creation process of a hand-painted sword & shield
  • Dive into techniques to create hand-painted textures in Photoshop
Tyson Murphy attended the animation program at Brigham Young University. He’s since worked for Disney Interactive (Avalanche), Chair Entertainment, and currently works as a Character Artist on World of Warcraft for Blizzard Entertainment. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: beginner

Compatibility

  • Internet required
  • Adobe Photoshop required
  • Maya recommended

Course Outline

  • Modeling and Unwrapping the Sword
    • Introduction
    • Modeling the Blade
    • Adding Depth to the Blade
    • Finishing up the Blade Model
    • Modeling the Hilt
    • Modeling the Handle
    • Final Adjustments to the Model
    • Unwrapping the Sword 1
    • Unwrapping the Sword 2
    • Adding the Shield to the UVs
  • Texturing the Sword
    • Preparing for Painting
    • Hand Painting the Blade
    • Painting the Blade's Detail
    • Backside of the Blade
    • Painting the Hilt
    • Painting the Handle
    • Continuing Painting
    • Sword's Final Details
  • Texturing the Shield
    • Hand Painting the Shield 1
    • Hand Painting the Shield 2
    • Hand Painting the Shield 3
    • Hand Painting the Shield 4
    • Hand Painting the Shield 5
    • Completing the Shield Texture
    • Adjusting the Resolution / Conclusion

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Access
Lifetime
Content
3 hours
Lessons
23

Learn to Model & Texture 3D Assets for Mobile Games

Create Stunning Game Assets with a Stylized, Hand-Painted Look

By 3motive | in Online Courses

This beginner-friendly course will walk you through the creation of a simple vehicle featuring a hand-painted aesthetic. You'll learn to model images in Maya, do rapid texture painting using 3D Coat, craft final edits in Photoshop, and more--ending with a low-resolution vehicle usable in most game engines today.
  • Model & texture 3D assets for mobile games w/ 3 hours of content
  • Learn the fundamentals of crafting images in Maya
  • Paint stylized textures using 3dCoat & Photoshop
  • Become comfortable creating your own game assets
  • Consolidate your game design skills
3dmotive is a one-stop shop for 3D and video game art and animation tutorials. Its software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need--including beginner, intermediate, and advanced tutorials. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: intermediate

Compatibility

  • Internet required
  • Basic Maya & Photoshop experience required
  • Adobe Photoshop required
  • Maya required
  • 3d-Coat required

Course Outline

  • Introduction to Modeling and UV Unwrapping the Asset with Maya
    • Download course source files here!
    • Introduction
    • Modeling Intro
    • Modeling the Cockpit
    • Blocking in the Underbelly
    • Modeling the Wings
    • Adding the Engine Compartment
    • Modeling the Propellers
    • Modeling the Headlights
    • Creating UVs
    • Laying out UVs
  • Texture Painting and Rendering our Game Asset
    • Introduction
    • Setup for 3D Coat
    • Blocking in Colors 01
    • Blocking in Colors 02
    • Painting the Main Body 01
    • Painting the Main Body 02
    • Painting the Main Body 03
    • Painting the Wings
    • Adding Details
    • Painting the Cockpit
    • Photoshop Adjustments
    • Rendering

View Full Curriculum



Terms

  • Instant digital redemption