Make a Ninja Survival Game for Mobile in Unity and Blender
15 Hours
Deal Price$29.00
Suggested Price
$200.00
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Make a Ninja Survival Game for Mobile in Unity and Blender
$29.00$200.0085% OFF
114 Lessons (15h)
- Let's Make Some GamesDownload Blender and Unity3DGameplay0:25
- T01 - Introduction to Unity1.1 Introduction3:131.2 Unity Editor13:201.3 Moving a Cube12:031.4 Materials8:541.5 Lights6:151.6 Particle System6:201.7 Applying Physics4:581.8 Asset Store3:11
- T02 - Introduction to Coding2.1 Introduction2:082.2 Variables16:592.3 Methods16:192.4 If Blocks7:402.5 Loops12:45
- T03. introduction to inputs3.1 Introduction1:583.2 Key Presses13:353.3 Moving a Player11:033.4 Jumping10:583.5 Moving Forward7:183.6 Cycling Cameras14:07
- T04. Introduction to Prefabs4.1 Introduction3:384.2 Introduction to Prefabs16:514.3 Random Angles9:154.4 Explosion Effect13:124.5 Adding explosion effects10:07
- 01G. JumpersG1.1 Setting up the Project4:10G1.2 Building a Simple Scene6:26G1.3 Percentage Coordinates8:25G1.4 Clicking Variation4:29G1.5 Player Movement11:30G1.6 Orthographic Camera5:28G1.7 Jumping Enemy7:33G1.8 Jumping Enemy Movement5:55G1.9 Killing the Player2:33G1.10 Canvas7:07G1.11 End Game Messages10:52
- 02G. Adding More FunctionalityG2.1 Reusability5:09G2.2 Dynamically Adding the enemy3:51G2.3 Game Mode Switch8:00G2.4 Setting Up The Rolling Enemy7:04G2.5 Rolling Enemy Movement13:11G2.6 Enemy Positions7:41G2.7 Killing the Player7:11G2.8 Depth Range13:15G2.9 Horizontal Range11:33
- 03G. Enemy LogicG3.1 Creating The boucing Enemy7:32G3.2 Moving the Bouncing EnemyG3.3 Diagonal Movement5:48G3.4 Movement Flip7:20G3.5 Initial Angle7:08G3.6 Enemy x Enemy Collision4:10G3.7 Multiple BouncerG3.8 Depth Walls6:43
- 04G. Designing the GameG4.1 Designing the Crawlers12:26G4.2 Crawling Enemy Movement6:19G4.3 Player's Rotation11:08G4.4 Jumping Force5:42G4.5 Finishing the Jumping Logic6:18G4.6 Spawning Crawler4:34
- 05G. TurretsG5.1 Designing The Turret14:09G5.2 Turret States9:21G5.3 Turret Movement13:02G5.4 Smooth Aiming9:09G5.5 Aiming15:15
- 06G. Game LogicG6.1 Preparing The Game Logic13:48G6.2 Raycasts11:34G6.3 Shooting Weapons7:23G6.4 Aiming Improvements9:32G6.5 Targets14:49G6.6 Shooting Player3:23G6.7 Destroying the Targets4:43
- 07G. Configuring the PlayerG7.1 Configuring The Player11:14G7.2 Moving Up14:23G7.3 Jetpack Thrusters7:20G7.4 Designing the Enemy11:36G7.5 Wave Pattern4:29G7.6 Spawning Enemies9:02
- 08G. Endless ModeG8.1 Setting up Endless Mode11:16G8.2 Highschores14:06G8.3 Refactoring The Spawn Logic5:57G8.4 Increasing Difficulty7:59G8.5 Bouncer Difficulty8:05G8.6 Crawler Difficulty8:35G8.7 Turrets Difficulty3:09G8.8 Targets Difficulty4:28G8.9 JetPack Difficulty4:44
- 09G. Menu and Level DesignG9.1 Building the Menu Scene21:08G9.2 Level Selection9:35G9.3 Level Picker10:36G9.4 Losing the Game2:48G9.5 Level Parameters11:11G9.6 Setting Difficulties13:40G9.7 Setting Endless Mode6:42
- Introduction to BlenderIntroduction to Blender24:39
- 10K. Background ArtK1.1 Floors5:34K1.2 Walls8:34
- 11K. Game AssetsK2.1 Bouncing Enemy4:35K2.2 Rolling Enemy5:21K2.3 Double Rolling Enemies4:58K2.4 Crawler Enemy7:39K2.5 Turret Enemy 112:21K2.6 Turret Enemy 24:20K2.7 Player Ninja Character18:59K2.8 Enemy Ninja Character3:51K2.9 Ninja Stars13:38K2.10 Flying Enemy6:39K2.11 Jet Pack11:29
- 12K Finalizing the ArtK3.1 Assets Toon Shading7:22K3.2 Background1:00
- 13G. Integrating the ArtG10.1 Playing from the Game Scene5:02G10.2 Integrating Jumper Art17:59G10.3 Integrating the Roller Art4:13G10.4 Integrating Roller Art (Con't)2:22G10.5 Integrating the Crawler5:18G10.6 Integrating The Turret Model6:57G10.7 Aiming the New Turret5:43G10.8 Integrating the Target Enemies7:14G10.9 Integrating The Flying Enemy Art1:49G10.10 New Player Art7:17G10.11 Integrating the Dojo3:35G10.12 Adjusting the Interface3:26G10.13 Challenge Time!1:51
- Source Code and AssetsSource Code and Assets
Make a Ninja Survival Game for Mobile in Unity and Blender
$29.00$200.0085% OFF
DescriptionInstructorImportant DetailsRelated Products
Learn to Build a Ninja Game for Mobile Using Unity
MI
Mammoth InteractiveJohn Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. Terms
- Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
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